Quote:
Originally posted by Tirith
Brad, please please please please please please make applied thievery a TOGGLE quirk.
Seconded. I sent Brad an email after hearing of thieves claiming AT was flawed still. I asked if it could be toggled and asked if the intent of AT was to 1) tilt ratio of thief gains vs weap gain more towards thief skill or 2) increase thief gain while weap gain remained as when AT was 0/20. His answer seemed to indicate the intention was option#2. As I went to 7/20 AT to test then Brad discovers it was miscoded, I couldn't compare before/after (and thieves are telling me not to buy one more quirk in it).
I then suggested if it's not working as it's intended, could it be that AT causes thief gain to being calculated with the balance of overall gain going to weap? If the game also has a killshot skill cap routine, maybe they're interferring? Thief gain could be approaching the killshot skill gain cap with weap gain diminishing down to nothing as the balance is shrinking. If no more thief gain is to be had (capped), maybe this routine is being skipped over too.
Please make AT toggle-able.. I'd like to test it and it seems other quirks that are inconvenient when in place (QuickShadow, Parry) has been toggled for that same reason.