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Brad could also make a seperate weapon abilites not specifically under class abilities for doubleswing at a given skill level in that weapon; a little beyond the sk32 that thief gains double throw to be fair.
1) As barbs and pallies can get multi-swing for any weapon at a much lower weapon skill, I would exclude both classes outright so as not to double up on what is already anywhere from 2 to 5 swings currently. 2) Thief thrown would be excluded as that is a class ability perk, it's gotten at a lower skill than I suggested and would end up being 4 throws (hmmmmm ;) ). Excludes backstab as we have Proximity Slicer and doesn't trigger for Quickshadow (that was painful and selfless to write!). 3) Bow skill might be a good one for double-shot for the large bow thief who can't really enjoy the joy of double-throw unless they are allowed to shoot bow with throwing weap in left. 4) MA skill would be excluded as sweep is "multi-swing" but I would not exclude MA class as some may be skilling up thrown for runners. 5) A hidden attack-stat minimum (a floor cap) only when using that weapon skill would greatly help those that are attack-stat challenged like ments, healers and thieves.
This would give F/Ms, ments, healers, MA non-MA skill and thief non-thrown skill a shot at swinging twice if they dedicate the time to grow their weapon skill.
Some non-melee types might argue that's sk32+ is too high for them to work for double-swing. Well, you're not melee class, be grateful it would be an option and skill up if you want it.
_________________ Starfire: There are two wolves fighting in each man's heart. One is Love, the other is Hate. Ghost: Which one wins? Starfire: The one you feed the most. ---Pathfinder
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