Doro wrote:
That can't be right . . . can it?
All the different numbers and adds etc have no effect?
Does this mean all we have learnt has been for naught
OR
the formula being used is not taking the boot adds into account upon kicking.
As far as I know, "adds" on an item act like a multiplier when it comes to weapon damage.
If this is accurate, and the base damage on a boot is say, 1d6, then the difference between a pair of 3/3 ma sandals and mountaineering boots could be as little as 3 damage on a given strike (assuming they have identical damage dice values). Even if you crunch the numbers on the hundreds of swings necessary to paint yourself a statistically accurate picture, the damage difference has still become 'negligible' with modern play damage and HP values.
More important on pre-NL boots are the properties they have, both those that can be sensed and those that can't. But then, that's not what this topic is about.